DX11 SET MESH VERTEXDATA BYTE

Sets a single byte at the given offset of the given vertex id in the vertex data of the specified mesh.
This function will trigger an error message if the provided vertex / offset is not valid in the vertex data of the specified mesh.
Use DX11 GET MESH VERTEXDATA VERTEX COUNT and DX11 GET MESH VERTEXDATA SEMANTIC OFFSET to ensure your values are valid.

  Syntax
DX11 SET MESH VERTEXDATA BYTE mesh, vertex, offset, value
  Parameters
mesh
Dword
The mesh for which to set the vertex data value.
vertex
Dword
The vertex to write the value to.
offset
Dword
The offset from the start of the vertex' data to write at. Use DX11 GET MESH VERTEXDATA SEMANTIC OFFSET to find offsets by semantics.
value
Byte
The value to write to the specified vertex data element.

  Returns

This function does not return a value.

  See also

MESH Functions Menu
DX11 Function Categories